We all know someone near and dear to us who is a proud geek, jeez, we are! So speaking of, let’s look at some books that you or a fellow nerd may enjoy!
The Time Machine by H.G. Wells
So begins the Time Traveller’s astonishing firsthand account of his journey 800,000 years beyond his own era—and the story that launched H.G. Wells’s successful career and earned him his reputation as the father of science fiction. With a speculative leap that still fires the imagination, Wells sends his brave explorer to face a future burdened with our greatest hopes...and our darkest fears. A pull of the Time Machine’s lever propels him to the age of a slowly dying Earth. There he discovers two bizarre races—the ethereal Eloi and the subterranean Morlocks—who not only symbolize the duality of human nature, but offer a terrifying portrait of the men of tomorrow as well. Published in 1895, this masterpiece of invention captivated readers on the threshold of a new century. Thanks to Wells’s expert storytelling and provocative insight, The Time Machine will continue to enthrall readers for generations to come.
The New World by Barry Leonard
Reputations count for nothing as master tactician Houdin returns to competition to apply his much-acclaimed gaming skills in a challenging new environment. A new game, Unity Online, run by artificial intelligence, in an unsettling new world. To embark on fresh quests and strive for hitherto unreached levels of performance, he has to assemble a combative team with the right combination of talents. The tests they face will stretch Houdin's powers of leadership and the skills of his team to the limit. They will have precious little time to learn and develop cohesion in hostile surroundings. Assumptions based on previous games are of scant help as the rules of engagement have changed radically. In a breathtaking adventure that involves threats from goblins, trolls, spiders, giants and other uncompromising adversaries, the team must adapt fast to stay in the contest and prosper.
Rise of the Dungeon Master: Gary Gygax and the Creation of D&D by David Kushner & Koren Shadmi.
Rise of the Dungeon Master tells, in graphic form, the story of Gary Gygax, co-creator of Dungeons & Dragons, one of the most influential games ever made. Like the game itself, the narrative casts the reader into the adventure from a first person point of view, taking on the roles of the different characters in the story.
Reality is Broken: Why Games Make Us Better and How They Can Change the World by Jane McGonigal
More than 31 million people in the UK are gamers. The average young person in the UK will spend 10,000 hours gaming by the age of twenty-one. What's causing this mass exodus? According to world-renowned game designer Jane McGonigal the answer is simple: videogames are fulfilling genuine human needs. Drawing on positive psychology, cognitive science and sociology, Reality is Broken shows how game designers have hit on core truths about what makes us happy and utilized these discoveries to astonishing effect in virtual environments. But why, McGonigal asks, should we use the power of games for escapist entertainment alone? In this groundbreaking exploration of the power and future of gaming, she reveals how gamers have become expert problem solvers and collaborators, and shows how we can use the lessons of game design to socially positive ends, be it in our own lives, our communities or our businesses. Written for gamers and non-gamers alike, Reality is Broken sends a clear and provocative message: the future will belong to those who can understand, design and play games.
The Hitchhiker's Guide to the Galaxy by Douglas Adams.
Seconds before the Earth is demolished to make way for a galactic freeway, Arthur Dent is plucked off the planet by his friend Ford Prefect, a researcher for the revised edition of The Hitchhiker's Guide to the Galaxy who, for the last fifteen years, has been posing as an out-of-work actor.
Middle-Earth Universe by J.R.R. Tolkien.
One Ring to rule them all, One Ring to find them, One Ring to bring them all and in the darkness bind them In ancient times the Rings of Power were crafted by the Elven-smiths, and Sauron, the Dark Lord, forged the One Ring, filling it with his own power so that he could rule all others. But the One Ring was taken from him, and though he sought it throughout Middle-earth, it remained lost to him. After many ages it fell by chance into the hands of the hobbit Bilbo Baggins. From Sauron's fastness in the Dark Tower of Mordor, his power spread far and wide. Sauron gathered all the Great Rings to him, but always he searched for the One Ring that would complete his dominion.